The Vale Guardian operates under toughness-based tanking where it will only follow and target the player with the highest toughness at a given point in time (or a random player if all players have equal toughness). An impassable barrier soon encircles the arena, defeating all players outside of it. The encounter begins when either the boss is attacked, or if a player is within its proximity. This arena is equally divided into three sections, wherein each third of the battlefield has a uniquely colored pylon along the outside edge and a uniquely designed rune tile in the center. Once all three guardians have been defeated, players will reach the Vale Guardian arena. Health: 22,021,440 Enrage Timer: 8 minutes Enrage Effect: Enraged - Increases damage dealt by 200%. Furthermore, each colored guardian has unique mechanics: Upon reaching 1% health, it becomes invulnerable and can only be defeated by breaking its defiance bar using crowd control skills. These deal moderate damage but travel in a straight line, so can be easily sidestepped.Ī guardian engages in combat once a player steps within its aura. Light blue balls will also spawn around the outer edges and slowly move towards a player. This damage stacks with those from the Magic Aura of the other guardians, so it is recommended to fight only one at a time unless the squad can outheal the pulsing damage. Each is surrounded by a Magic Aura (large red AoE field) that pulses damage relative to the player's health every few seconds. Players will first encounter a group of three distinctly colored guardians that are positioned in a random order each run. Cull the bandits to lure out the bandit leader.Close the spectral rifts before they erupt. You must join a raid squad before you can enter the portal.
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